Unlocked by completing Chapter 4 of Season 1 - Season Journey The lightning bolts that proc emanate from the target but don't hit the target itself. Unlocked by completing Chapter 3 of Season 1 - Season Journey They have to be on your Skill bar to be usable. While in Dire Wolf form all Werewolf Skills, including those converted to be Werewolf Skills, can be used. Wolves doesn't need to be an active Skill on your bar to be used by them.Įarly on Poison Creeper damage is going to be stronger than Toxic Claws. The Rabies spread by Wolves uses all Enhancements, Upgrades, and Skill Ranks of your Character. Two skills can be used for this purpose, but they are either clunky because they require an enemy as target ( Shred) or have a very long cooldown ( Trample). The Druid lacks natural mobility skills that are specifically designed to reposition him. Keep your positioning in mind at all times to keep yourself safe and your damage output high. To make use of the high burst damage potential, the Druid needs to be in control of the situation. Becoming Unstoppable (Immune to Crowd Control effects), healing for a large percentage of your maximum Life, and building up Fortify are some of the many forms of utility he brings to the table. The Druid has many ways to get out of sticky situations. From blanketing enemies with Tornados from a distance to getting up close and personal to slice them up like Wolverine, the choice is yours! With melee and ranged Core Skills, the Druid has a wide range of options to get rid of your enemies. Throwing as many of them as possible after filling up your Spirit to the maximum is your best bet for dealing tons of damage. Most Core Skills are impactful but they also require a large amount of Spirit. Their abilities are fueled by Spirit which is generated by using Basic Skills. They have a well-rounded set of skills for both melee and ranged combat, mainly dealing Physical, Lightning, and Poison damage. With few mobility options, the Druid has to be positioned wisely during fights. With help from Sanctuaries' wildlife, the spawns of hell crumble before you! While defensively strong in either shapeshifting form, the Druid becomes rather squishy when casting nature spells in human form. The Druid calls up nature to destroy evil with wild storms, surrounding rocks or shapeshifting into a Werewolf or Werebear.
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